Level 5: Axies: Smooth Love Potion Machines, & Play and Earn's Social Contract10 Sep 2021 • 11 min read • 2 1Greetings fellow adventurers! Today we’ll be doing a deep dive into the unique experiences play-and-earn can give players, beyond… the earning. My prediction: play-and-earn games that tap upon these l...
Level 4: Funding, Freedom, Free Guy: The Creator Economy24 Aug 2021 • 10 min read • 2 0Good morning, Goldie. All the ways we have of funding video games kind of suck in different ways. But they’re what we are used to. They’re the water we swim in.1 Some provide enormous barriers to entr...
Level 3: Diablo II, Lessons for Game Economy Design, and the Importance of Nomenclature09 Aug 2021 • 9 min read • 2 0Stay a while and listen. There’s many lessons from Diablo II for any game economy designer. Deckard Cain. Diablo II is an action, hack-and-slash, dungeon-crawling, RPG, which remains popular today. It...
Level 2: Game Monetization, The Promise of Play-And-Earn and Harmonizing Incentives29 Jul 2021 • 10 min read • 4 4Axie Infinity has been making headlines in the news cycle for a variety of reasons: its token’s price action, how it creates work for people globally and its incredible profit surge, surpassing revenu...
Level 1: Introducing Metaversus22 Jul 2021 • 1 min read • 7 0Welcome to Metaversus, a newsletter on the promising future of Play-To-Earn. Metaversus is a portmaneau of meta and versus and a play on metaverse. Meta: self-referential, referring to an ability to z...
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